Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

February 4, 2012

3D Animation 2 Reel

Think this might be the last thing I do with maya. Been getting more interested in design, drawing, and story than animating on computer. Also, I will probably be doing senior project on flash since it's just easier and more fun to draw and paint something than to model it, rig it, texture, and light it. Plus, it lends itself to more experimentation, which is where the fun is at.


December 16, 2011

Set and Go

All righty, semester is officially over. Learned a bunch, did a lot of fun stuff and looking forward to next semester; internship season!

This is the final set for set design class. Render is pretty low quality, but I was afraid my mac mini was going to melt, sooo:









































June 4, 2011

jumper

Last project for Brekke's animation 2 class here at cca. He actually got his super from Tippett to come in and give us a final critique on this which as awesome. Lot of problems with the fk/ik switch and next time will probably stick to maybe two or three instead of having about...20 ik/fk switches. Definitely not moving the way I want to, but it's getting better the more I fiddle with maya and the more awesome pro tips Brekke drops on us.


jumper from Michael Barquero on Vimeo.

May 17, 2011

Demo in Progress

Kind of getting used to maya, still frustrating, but it's totally worth it when it starts to move the way you want it. Also thinking of going into modeling, texturing, lighting, etc. since it would be really cool to animate other stuff than norm and see it rendered and all, but animation feels way more fulfilling and there's just so much to learn what with the mechanics, and the acting, the improvisation, and the glav-

Oi...

[edit]

ball bounce rendered odd out of premiere, will fix on the next update. Flew back to the 305, so still getting settled in.


Spring Demo '11 from Michael Barquero on Vimeo.

February 5, 2011

Tail Ball

Man, I've always wanted to do this project since I saw it on some animation mentor student blog. Did the whole thing completely wrong, since this was rigged for squash, and I used the scale tool (was wondering what that ring around the ball was). Also, the tail, as  fellow classmate pointed out, feels like a dead fish (agreed).

Wasn't finished (just set to linear tangents), but am going to abandon since the squash is wrong anyway:


Tail ball from Michael Barquero on Vimeo.

Three Balls

Moar! Very similar to the assignment in Animation I, just in 3D, and instead of a tennis ball, it's a basketball.

We were told we could go back and do any of these projects over again for a better grade, definitely going to work on this one more.



X-Bounces

More exercises. The first is no squash or stretch, second has squash, third has squash and stretch. The ball wasn't really rigged; we just scaled:






That is all.

Third Dimension Animation

Really excited for this class.  Last semester, from what I heard, 3D Animation I here at CCA was a bit generalist, had modeling, rigging and at the end they got some animation.  After some suggestions though, starting this semester, it's all going to be animation from the get-go ala Animation Mentor. The school does offer more technical classes though, like a gaming workshop that really goes into modeling. The current prof (Daniel Burwen) of that class even has a forum up which I think is
A W E S O M E : http://www.gamestepper.com/forums/

So, here's the first assignment, naturally:


regular ball bounce from Michael Barquero on Vimeo.