Showing posts with label jump. Show all posts
Showing posts with label jump. Show all posts

February 4, 2012

3D Animation 2 Reel

Think this might be the last thing I do with maya. Been getting more interested in design, drawing, and story than animating on computer. Also, I will probably be doing senior project on flash since it's just easier and more fun to draw and paint something than to model it, rig it, texture, and light it. Plus, it lends itself to more experimentation, which is where the fun is at.


December 16, 2010

Final Animations

Animation I finals with Lyndon were all about the flour sac. Got a couple of things in here, the 1st one is the final for the class. For whatever reason, when I composited in After Effects, the video just rendered very oddly putting in frames where it didn't need to and taking frames from where it should not have. I might down shoot this again (soo many frames), but for now, I did my best to cut out the bad frames using quicktime's frame cutting function. The other videos are just the raw pictures I took (no holds) and a jump cycle for the little dude.







October 26, 2010

Jumpact

Not very happy with this, except with maybe the beginning overlapping action where I can really get a sense of this weight just coming down, stretching, holding and slowly coming back up and snapping back up into the wobble up top. I kind of copped out at the 2nd over look and just did a a static hold, when I really should've taken a page from cg and gone with some type of moving hold like I had at the beginning, or maybe something Hertzfeldt and have it shakey cam.

I also toned it down a bit from last time. Used to have this exaggerated Tex Avery anticipation (is this possible?) and major jump, but after some critique it maybe was a bit much anticipation, or:

"Most animators will tell you, you never want anticipation for anticipation. If you do that, your tipping off the audience of the anticipation for your action." - Lyndon 
Yo Dawg.

Anyway, here's the final:


Midterm from Michael Barquero on Vimeo.

October 16, 2010

Almost there

Think I might use this. It's got some nice things in it. Just need to let it rest a bit, more time to think, not just Méliès type-over exaggerated-non stop movement.


Untitled from Michael Barquero on Vimeo.

Animated Bounce

Think this one might go in as the jump cycle before he sees the hole.


Untitled from Michael Barquero on Vimeo.

Animation Scrap

Scrapped this one too, supposed to be in bound, acting, and jump off; didn't like it.


Untitled from Michael Barquero on Vimeo.

CCA Animation Midterm Begins

Yep, this is our midterm.

Basically to get everything we've learned and follow this assignment:

Have this tear drop character bounce, then come to a complete stop because he sees a hole in front of him. Watch your acting beats, what's he thinking? Then make him jump over the hole and jump off screen.

I scrapped this one because I didn't really like it. Still interesting.


Untitled from Michael Barquero on Vimeo.

After Effects shape animation

We got a quick tutorial on After Effects and animating shapes. Interesting little program. I had a hard time with the anchor points and trying to get it to rotate right, I really have no idea how I did it, but kind of irked me when Lyndon shows me how I could've done the same thing using the pan behind tool, without having to input all those numbers on rotate/position.

Anyway, assignment was to introduce two different characters, have them interact and have one leave the screen. I did the typical violent cartoon animation...how interesting.


Untitled from Michael Barquero on Vimeo.

Real animation at CCA!

The animation paper begins.

This time was to do what we did on the index card, but incorporating what we now know of squash and stretch.

"Remember, squash and stretch is a secret. You don't want the audience thinking: 'Woah! look how it's squashing and stretching!', you want 'em to think 'Woah! look at it bounce!' " - Lyndon

So, I guess I kind of failed on that part, squash and stretch is a little to apparent for me, and the spacing is lacking in believability, arghhh!


Untitled from Michael Barquero on Vimeo.