Showing posts with label spacing. Show all posts
Showing posts with label spacing. Show all posts

March 12, 2011

3D Midterm Demo Reel

I'm not one to toot my own horn, but I think I've put together a pretty awesome demo reel:


Animation Demo Reel from Michael Barquero on Vimeo.


Yup.

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Seriously though, I'm struggling big time with maya. I'm still trying to understand the basic mechanics of animation, and doing that along with learning how to do it in maya is mind bending. I do feel though that I know what I have to do (arcs, timing, spacing, etc) it's just getting it down in maya; don't really know how to approach it.

Anyway, serious demo reel is uploaded. That last one, I have no idea what happened. After rendering it through premiere, it got this strobe light thing going on, so I though trance music was appropriate for the occasion.



Demo Reel from Michael Barquero on Vimeo.


I kinda like the first one better.

Also, if you're digging the music, you can get it off Jamendo for free:

http://www.jamendo.com/en/album/1011

it's called (Hymn)

February 5, 2011

Third Dimension Animation

Really excited for this class.  Last semester, from what I heard, 3D Animation I here at CCA was a bit generalist, had modeling, rigging and at the end they got some animation.  After some suggestions though, starting this semester, it's all going to be animation from the get-go ala Animation Mentor. The school does offer more technical classes though, like a gaming workshop that really goes into modeling. The current prof (Daniel Burwen) of that class even has a forum up which I think is
A W E S O M E : http://www.gamestepper.com/forums/

So, here's the first assignment, naturally:


regular ball bounce from Michael Barquero on Vimeo.

October 26, 2010

Overlapping Man

Being at CCA, sometimes you take for granted that most of one's animation professors are from Pixar, if not from Pixar, then Tippett or some other major company (which is totally awesome). It didn't hit me until earlier today that Daniel Gonzales, a CCA alumni who got hired at Pixar straight from school, came into to our class gave us a small assignment and gave us the opportunity to have it critiqued for whoever wanted to show up Saturday afternoon and talk about animation in general; essentially a one on one critique.

Anyway, since we were on the topic of overlapping action, he gave us this character who comes in swooping from the sky, lands and comes back a bit. Our assignment was to draw in the cape and if we wanted to, add the inbetweens wherever we thought the spacing needed it. My initial one kinda sucked a lot but got a few pointers after the critique, so, here's the result:


[note: Don't know why but vimeo cut up the bit where I added the title card: "my inbetweens". So, the first cycle is Gonzales' work, the 2nd cycle with the cape is the addition of my inbetweens.]



Untitled from Michael Barquero on Vimeo.

October 16, 2010

Real animation at CCA!

The animation paper begins.

This time was to do what we did on the index card, but incorporating what we now know of squash and stretch.

"Remember, squash and stretch is a secret. You don't want the audience thinking: 'Woah! look how it's squashing and stretching!', you want 'em to think 'Woah! look at it bounce!' " - Lyndon

So, I guess I kind of failed on that part, squash and stretch is a little to apparent for me, and the spacing is lacking in believability, arghhh!


Untitled from Michael Barquero on Vimeo.

Three ball animation

More from the index card sets.

This project is means to show three different types of balls bouncing: bowling, ping pong, and tennis. My tennis ball looks like a beach ball...

Assignment goal was focusing on spacing, trying to get a feeling of weight without focusing on squash and stretch or anything else, similar to the Williams exercise involving a penny, which I did a while back. Hearing it from an Lyndon though made much more sense though.

Anyway, still getting the hang of animation. Guess reading lots of books/blogs/forums on animation doesn't help at all in actual practice, go figure.


Untitled from Michael Barquero on Vimeo.

Feather Animation

Another animation from the index card sets.

Pardon the poor resolution, but for some reason, we're told to render it in a small resolution that's not very clear. I think it's maybe to remove the preciousness of the drawing, and focus more on the animation, or as Lyndon would say:

"You're animating movement, not drawings"
Assignment was three feathers falling, give 'em different spacing, make each one a character, who is he? why is he falling like that? how?



Untitled from Michael Barquero on Vimeo.

CCA Animation - Start!

Finally, some animation loaded in here.

The first video is a compilation of warming up assignments. Mostly focusing on keeping the volume of the shape in mind, logical morphs, et cetera, et cetera.

The second begins a group of animation projects done on index cards. This one is simply dots moving, all same spacing, just focusing on translation and contrast.


Untitled from Michael Barquero on Vimeo.





Untitled from Michael Barquero on Vimeo.