Showing posts with label computer animation. Show all posts
Showing posts with label computer animation. Show all posts

February 21, 2012

Angribby

An angry man. 

Did this door slam for animation tutorial with Thomas Gibbons. Really fun class in that, the focus isn't so much on mechanics, but on the overall feel of the animation. Although, I will say, if it weren't for those rather "dry" animation classes, I would be totally lost, especially when you start to get away from reference and go for how something feels; you really have to mind your weight.

June 4, 2011

jumper

Last project for Brekke's animation 2 class here at cca. He actually got his super from Tippett to come in and give us a final critique on this which as awesome. Lot of problems with the fk/ik switch and next time will probably stick to maybe two or three instead of having about...20 ik/fk switches. Definitely not moving the way I want to, but it's getting better the more I fiddle with maya and the more awesome pro tips Brekke drops on us.


jumper from Michael Barquero on Vimeo.

step up

Tried messing around with shapes on flash, lotsa fun, didn't really get to polish this up though and I think the overlap at the end makes mikhail (he's a russian circus man) look a bit tipsy


step up from Michael Barquero on Vimeo.

May 17, 2011

Demo in Progress

Kind of getting used to maya, still frustrating, but it's totally worth it when it starts to move the way you want it. Also thinking of going into modeling, texturing, lighting, etc. since it would be really cool to animate other stuff than norm and see it rendered and all, but animation feels way more fulfilling and there's just so much to learn what with the mechanics, and the acting, the improvisation, and the glav-

Oi...

[edit]

ball bounce rendered odd out of premiere, will fix on the next update. Flew back to the 305, so still getting settled in.


Spring Demo '11 from Michael Barquero on Vimeo.