Kind of getting used to maya, still frustrating, but it's totally worth it when it starts to move the way you want it. Also thinking of going into modeling, texturing, lighting, etc. since it would be really cool to animate other stuff than norm and see it rendered and all, but animation feels way more fulfilling and there's just so much to learn what with the mechanics, and the acting, the improvisation, and the glav-
ball bounce rendered odd out of premiere, will fix on the next update. Flew back to the 305, so still getting settled in.
Spring Demo '11 from Michael Barquero on Vimeo.