December 26, 2008

Animation Test 7: Walk Cycle 2

Fixed the slide distances to be accurate so that if I was going to animate this on a background pan, it would not strobe. This also means animated on 1s and added the even number inbetweens.

Like my previous animation, my shortcomings on figure drawing were getting to me because I had to keep acting out the motion instead of just grabbing references from the good ol' mental library. Oh well, with practice this will hopefully get better.



As for animation thus far, it's pretty good.

Rather frustrating at times and the video editing is kinda of boring (since I'm not adding any sweeteners like music or the ilk), but getting that end result is something great. In all this my greatest fear was finding out I didn't like animation. In fact, the silver lining in me not being able to afford Ringling was I could try out animation and get a feel for what it may entail and may not. So far, I've gotten a taste (albeit on my own) and...I like it.

Got a subscription to Animation Magazine, I'm also getting my own copies (as opposed to the library's) of Animator's Survival Kit, Cartoon Animation, The Illusion of Life, The Animator's Workbook, and Force: Dynamic Life Drawing for Animators - Thank you Santa.

The South Beach Animation Festival is also on the Horizon and according to the recent flyer sent out John Canemaker will be a guest of honor. For anyone who doesn't know who he is, he's probably one of the most well known animation historians out there. I know him mostly for that as well as writing many of the books I've been wanting to get my hands on for a while now like Walt Disney's Nine Old Men and the art of Animation and Paper Dreams: The Art and Artists of Disney Storyboards. He's also written several other Animation Books that are just gold in their knowledge and wisdom. He's also and Academy Award winner and has several works at MoMA.

Haha...man, reading some of the comments on Amazon makes me realize how much I don't know about animation and animation history, argh.

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